Posts Tagged ‘bloodstone pass’

D&D 4e: Bloodstone Pass (2)


19 Jul

The day started with stone singing giants who, using a ritual, were able to melt stone walls that it had taken me (also via ritual) hours to build. We were able to defeat them and even get one to surrender and repair the breach in our wall.

After that, we moved on to the Grandfather of Assassins and his retinue. The Grandfather “fair escaped” using a ring that allowed him to teleport to some tower far away from our motley band, but we did take down a death titan. All in all, a win for the town of Bloodstone Pass.

D&D 4e: Bloodstone Pass


07 Jul

Bloodstone Pass was never officially turned in to a 4e module, but apparently the new rules make converting old modules fairly easy. We’ve been playing the Bloodstone Pass game for a few months now, and are only one (maybe two) sessions away from wrapping up the first module.

Last session, two of the player characters died (thank goodness for the rod of resurrection) and our troops were demoralized by having to kill their own (un)dead grandmothers. We’ve killed the spy, the sorcerer, and the high priest. We’ve bloodied the general. Will we survive our battle with the Grandfather of Assassins?

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